Rules and Regulations

BLACK FOREST AIRSOFT 

 

  

  SAFETY RULES:  

 

The following rules are for the safety of the players. Those who are unable to follow these rules will be considered unsafe players and are not welcome at BFA games and events.

 

All participants must always wear ANSI Z87.1 standard eye protection. Never remove your eye protection while on the battlefield. Prescription glasses are NOT acceptable as safety eyewear unless they are ANSI Z87.1 standard. Eye protection is also required in the safe zones. There are various kinds of safety equipment available designed to protect you from hits that can cause injuries. While ANSI Z87.1 standard eye protection is a mandatory requirement, all airsoft players are strongly encouraged to use hats, helmets, masks, mouth-guards, ear & neck-covering, elbow & knee pads, gloves, groin padding, and loose fitting clothing that covers all exposed skin.

 

Water is required to be on all players at all times. Bring your own! Do not count on someone else to supply water.

 

Standard FPS Limits: Chronographs are used before games to test all replicas present. Any replicas that test too high will not be allowed in play. No exceptions will be made, please research upgrades and how they affect your replica before purchasing or installing them. All of the velocity limits are with .20g BBs

 

You must remove your weapons magazine and clear the action before entering the safe zone.Sidearm’s should be holstered and on safe.

 

Do not fire in or through the re-spawn or designated "safe-zones". If you must test fire your replica, take it to the designated test area.

 

Do not point your weapon at anyone unless you are involved in a game on the battlefield and intend to shoot them.

 

Do not fire at any person not wearing proper eye protection.

 

Do not fire at non-participants, including animals. All players will stop and announce to all other players that “civilians” are present. Play can only resume after the “civilians” are gone.

 

Should a real medical emergency arise, call for a “ceasefire” immediately. *NOTE* BFA has several attendees who are EMTs, military corpsmen, and have various levels of certified first-aid skills, who will be identified before game play.

 

Never openly transport weapons to/from games. Carry weapons in boxes, bags, or carrying cases while transporting gear on or off the field. Do not remove your weapon from its case near any public view. Instead, carry your gear in its case to the designated staging area.

 

All players must wear some kind of military/tactical apparel (To be distinguished from civilian/non-players).

 

Players may not wear red, orange, white, blue, yellow, or Hawaiian patterns! These are the colors of “Dead-Rags” & Photographers/Officials, Flags, Armbands & Hostages/Non-Combatant Players.

 

No intentional violent physical contact. (E.g. kicking down a shield another player is holding.)

 

Fighting of any kind (verbal or physical) will not be tolerated.

 

All "real" weapons (Including but not limited to firearms, flare-guns, fixed-blade knives, swords, clubs/batons, noxious sprays, & tazer/stun-guns) are NOT allowed at games. Folding utility knives and pocket knives are allowed as an essential part of survival/tool kit, but they may not be used in game-play.

 

No illegal drug or alcohol use will be permitted before or during a game.

 

Theft or vandalism of any kind will be prosecuted.

 

Animals/Pets are not permitted, due to safety and liability reasons.

 

Remove all of your gear and trash from the field when you leave.

 

IF LAW ENFORCEMENT OF ANY KIND ENTER THE FIELD…This is a potentially dangerous situation, and will be treated as if they do not know we are playing a game. All players are expected to put all weapons down immediately! Walk to the safe zone in plain sight, leaving their weapons in the field. Upon reaching the safe zone each player is to gather in a group at least 100 feet from any gear. This is to provide safety, comforting the officers by removing any equipment that appears threatening to them. Game play will not commence until we explain the situation and are permitted to continue.

 

BLACK FOREST AIRSOFT(BFA)

ROE (RULES OF ENGAGEMENT):

 

BFA command reserves the right to alter our ROE (Rules Of Engagement) as we see fit. Participants at our events are required to review the rules before attending each event.

 

HIT & OUTS:

Any hit by a BB anywhere counts. Call your own hits! Do not call opposing team’s hits!

If you are "hit" during a game, immediately yell “HIT!” out loud, raise your hand while you get out your red “dead-rag” and keep it clearly visible at all times, stand and turn your back to the BBs being fired, holding your weapon in a non-threatening manner. Keep your hand with your “dead-rag” in the air, not your weapon. Get out of the line of fire!

If you have lost your “dead-rag” you must keep at least one hand up above your head (Do not raise your weapon above your head).

If you are waiting for a medic crouch down and raise your “dead-rag” in the air. If you are not waiting for a medic, get out of the line of fire! Do not just stand there providing cover for your teammates.

You can only be “cover” for a medic or teammate extracting you. This is called “meat-shielding” expect to be shot!

When in doubt about any hit, call yourself out.

Leaving the field or walking out of bounds is the same as being hit. There is no going out of bounds then coming back in. Once you step outside the area of play, you are out. Any player leaving the field of play must then re-insert into the game at the insertion point.

 

RICOCHETES:

Ricochet BBs do not count as hits, unless they come from a grenade, grenade launcher, mine, rocket, or RPG.

 

FRIENDLY FIRE:

If you are shot by a teammate, you are hit. The shooter is not out. Be careful choosing your targets!

 

“DEAD MEN TELL NO TALES”:

“Dead” men cannot talk! Do not fire at, talk to, communicate via radio, or interact with other players who are still “alive” in the game.

 

SHOOTING:

Trigger control is encouraged. No intentional headshots, aim for the core! No blind firing, make sure that you have eyes on target.

 

*NOTE*

All of the above items being said… YOU WILL BE SHOT! DEAL WITH IT! You may be hit by multiple attackers, you may be hit after calling yourself out. Accidents can and will happen. You may be shot in the face. You will be angry and may express it, but do not verbally or physically attack anyone… ever! If you cannot accept these terms, do not attend… period.

If a player is found to be shooting others in this fashion too often, he or she will be coached to improve their shooting skills. If anyone is found to be intentionally shooting others this way they will be ejected from BFA events. NO EXCEPTIONS.

 

MEDICS:

If the game uses “medics”, you must follow the medic rules dictated within the game description.

“Wounded” players can be “dragged” or extracted to safety by any player not just a medic, simply touch the hit player’s shoulder while both of you move to safety.

The hit player cannot shoot at all, the extracting player cannot use a rifle, he must switch to a sub-machine gun or pistol.

 

WEAPON HITS:

Hits to your weapon count. You must perform a “repair” by removing the magazine, clear the weapon, and resume use after 30 seconds. You may switch to another weapon if you have one.

 

ENGAGEMENT DISTANCES:

0 to 300 fps  (310 max) =  0 – 25 Feet

CQB weapons include: AEPs, (auto electric pistols, MP7s, and Scorpions) Gas and GBB (gas blow back) pistols that have a fps of 300 or less, “springers” including pistols and shotguns (not including sniper rifles) and low fps AEGs, and BB Shower Grenades.

C02 pistols are prohibited.

Full-Auto is permitted using short controlled bursts.

All players who participate in CQB should understand that they will be engaging targets anywhere from 0 to 25 feet away and because of that, they may take painful hits. We strongly recommend face masks, long sleeves, long pants, gloves, and hats/helmets are worn for CQB to avoid chipped or lost teeth, painful welts, or breaking the skin.

 Absolutely no blocking, latching, locking, or lashing of doors, windows, or stairs! “Booby Traps” are acceptable as long as they do not physically trip or harm anyone.

 

311 – 450 fps = 25+ Feet

You should carry a sidearm or back-up weapon that can be used alternately when engaging targets closer than your engagement limit.

If you have no sidearm or back-up weapon and find yourself too close to the opposing force, you must either wait until they move to a safe range or relocate yourself to a safe range.

Do not fire at targets under the 25 foot minimum range.

 

451 - 550 fps (max fps limit of 550) = 50+ Feet

A sniper must carry a sidearm and/or back-up weapon that can be used alternately when engaging targets closer than your engagement limit.

If you have no sidearm or back-up weapon and find yourself too close to the opposing force, you must either wait until they move to a safe range or relocate yourself to a safe range.

Do not fire at targets under the 50 foot minimum range.

 

GRENADES & ROCKETS:

If you are hit by a BB shower grenade (even a ricochet) you are hit.

C02 grenades (without BBs) have a 15’ kill radius in the open, and all players are “dead” in an enclosed room.

Rockets and RPGs (Rocket Propelled Grenades) have a 25’ kill radius in the open, and all players are “dead” in an enclosed room.

All grenades and rockets take out shields, vehicles, and all the players in or behind them.

The only safe cover from a grenade or rocket is stone, brick, block, or concrete.

Smoke grenades (when permitted) are for concealment purposes only, they have no “kill” affect.

 

MINES:

All mines or “booby-traps” must use breakable string. Under no circumstances can the string be of sufficient strength to

trip a player while walking or running (cotton sewing thread is best).

 

SHIELDS:

Shields must be of a heavy stable construction (not card board or foam). If an opponent’s shield touches you, you are out. No bashing with or against shields! No kicking down shields.

 

KNIFE KILLS:(Only Cold Steel Training Knives are pre-approved, all others must be approved.)

The knife must be made out of plastic or rubber and cannot have any sort of edge or sharp point.

For a knife kill, the player must touch an opponent with a knife.

Do not stab or throw the knife.

This applies to any hand-weapon including swords, tomahawks, etc… All subject to approval before permitted to use.

When “killed” by a knife do not call it out and give away the opponents position to your teammates.

If you have to resort to just a knife due to lack of ammo, dead battery, etc… you must still expect to be shot at.

 

FLAG KILLS:

For a flag kill, the player must touch an opponent with a flag. Do not stab with or throw the flag.

 

SURRENDER:

No surrenders will be called.

If you get close to an opfor player switch to a CQB weapon or knife to engage them.

If you do not have a CQB weapon or knife do not engage, withdrawal to re-engage from an acceptable distance.

Know your engagement distances!

 

HOSTAGE/POW RULES:

Any prisoners taken follow the HOSTAGE/POW Rules as follows…

It will be up to the captors to check for and touch the POWs weapons.

POWs must clear and lock any weapons that the captor touches.

The POW puts the mags of these weapons in their pockets and slings their weapons.

Note that any weapon not touched by the captors is still fair game (i.e. a hidden knife or pistol).

The captor may say they checked for weapons hidden in “private places” on the POW, the POW must reveal these weapons.

It is also the captors discretion to kill the captive if they so feel. In which case the dead POW must now re-spawn and cannot be healed by a medic.

If a POW is cleared either by escape or by being freed, the player may then access his weapons and return to the fight.

 

VEHICLES:

Vehicles max speed = 10mph.

Any vehicle used in play must expect to be shot at! If you do not want your vehicle shot do not use it!

Vehicles can only be “destroyed” by hand grenades, 40mm launcher grenades, mortar, and rockets.

If a vehicle is “destroyed” everyone in, on or behind it is “killed” as well.

 

COMMS (COMMUNICATIONS):(Note: Most members use 2-way radios with sub-channels or subs. Radios without subs commonly are not compatible with radios that have subs)

Monitoring and Radio espionage (“jamming”) of opfor and admin channels is prohibited.

 

ARM BANDS:

Armbands must be worn on the arm above the elbow, in plain view. No exceptions.

Armbands are to help players identify who is playing on their team, NOT to identify opfor.

Always use caution until you get a visual ID on their armband. If a player is not wearing your team color armband consider them the opfor, or at least, be leery of them. Not everything is always as it appears in a scenario game.

Special Role characters must wear specially designated armbands - in conjunction with their team.

Verbal misrepresentation of sides is allowed. If asked you are NOT required to tell the truth about which side you are playing for.

Switching sides must be cleared through admin. The following are Strictly Prohibited: Finding, “acquiring”, or bringing with you the opfor colored armband to switch sides with.

 

“PLOT SURPRISES”

If a vehicle shows up with combatants in it or another force attacks wearing an unannounced armband, go with the flow and continue fighting. The game organizers can and will throw in these surprises from time to time.

 

NIGHT OPS:(Players under 16 must be accompanied by an adult player.)

All rules are the same with the following exceptions:

300fps limit (310fps max). No sniper-class weapons allowed. Engagement distances still apply.

All AEGs MUST have a tracer unit OR a flashlight mounted on the weapon, which must be turned on when firing.

Tracer BB mix is 100% tracers of any color.

Semi-auto Gas/GBB (Gas Blow Back), AEPs, and “Springers” do not require a tracer or mounted light.

C02 pistols are prohibited.

Clear lens ANSI Z87.1 standard eye protectionis required. Facemasks are strongly recommended!

 

ZOMBIES!:(Full face “monster” mask of some kind is requested. (Gloves, scarf, and other padding recommended!))

Zombies can only walk. Zombies can run around to maneuver in the distance (at least 50’ away).

Zombies can “rage” within 10 feet of a “living” player and rush in to attack.

Act the part! Zombies must groan upon seeing “living” players. Unless sneaking up from behind!

Only hits to the torso count on a zombie (Head & neck shots are always discouraged).

A hit zombie is stunned and must take a knee and wait 30 seconds before continuing attack. However, you can (and should) moan & growl at the “living”!

A zombie hit 5 times (or one grenade) must re-spawn. 30 seconds at re-spawn-point.

Zombies can run back to re-spawn and run on return to battle to (within 50 feet).

A zombies “bite” (a touch with a hand) creates another zombie. No hitting, grabbing, or tackling!

Zombies can carry swords, knives, flags, and shields (Shield rules apply to zombies). A touch from any of these stuns “living” players for one minute and shields touched by these weapons must be dropped (but the “living” player is still alive).

Zombie Balls! Tennis Balls. A hit stuns for 15 seconds. Useless against shields. Not used in night games.

If a zombie touches a “living” player’s shield the shield is dropped by that player for that touch (…but the “living” player is still alive). Another “living” player can pick up the shield.

Knives, Flags, and Shields have no affect on zombies! Swords can kill zombies (Torso touch only).

At night, “living” players must wear or carry a light that must stay on (any color light). Any additional lights are acceptable.

“Living” players can only use CQB/Min-Distance weapons (Gas, GBB, Spring Pistols/Shotguns/AEPs/Springers/Grenades).

“Living” zombie prisoners (“BAIT”) are not affected by a zombies touch until after they are freed.

 

 

BLACK FOREST AIRSOFT (BFA)

COC(CODE OF CONDUCT)

 

SAFETY

BFA demands Players who attend our events to make safety the top priority. This includes personal safety, and the safety of all others. Players will be required to be aware of their surroundings and any immediate dangers. Players will NEVER be expected to jeopardize their own personal safety in order to accomplish any game-related objective.

 

 

HONOR

It is paramount that all players are honest. The fact that you can’t be 100% positive if you’ve hit your opponent and sometimes don’t know you’ve been hit yourself, makes it difficult to regulate Airsoft as a competition. Competition can be achieved however, but only if all involved act honorably when it comes to the rules. Win or lose by your training, tactics, and teamwork; not by cheating! If you are hit, no matter how unlikely it seems to you, you MUST call it! If you see another teammate take a hit that he or she might not have felt, it is your duty to let him know.

 

 

RESPECT

All BFA members will be expected to treat all other players and teams with the same respect that we give to the members of our own club. No exceptions!

 

 

 

 

Any violation of the BFA Code of Conduct can be grounds for immediate and or permanent dismissal from the team or event.